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V-Ray 5 for Maya, update 2 available now

Materials, models, and HDRIs: Chaos Cosmos support comes to V-Ray for Maya. Plus all-new features including V-Ray Decal, support for lights in USD, and more.

New features added.

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V-Ray 5, update 2 introduces Chaos Cosmos integration, so you can deploy our ever-growing library of plants, trees, bushes, and more to quickly build environments, and make use of materials and HDRIs. V-Ray Decal makes it easy to customize any surface with signs, labels, stains, and more effects. We’ve also extended our support for USD with lights and added batch rendering to Chaos Cloud.

Find out more about what’s new in V-Ray 5 for Maya, update 2. 

Try V-Ray 5 for Maya free for 30 days.

 

New features include:

V-Ray Decal

Project V-Ray Decals onto surfaces at any angle without extra UVW work or disturbing any underlying materials for quickly making anything from IndyCars and container labels to cracks, stains, and scratches.

Sharpen/Blur layer in V-Ray Frame Buffer

V-Ray 5’s extensive post-processing capabilities are bolstered with batch image processing and a new Sharpen/Blur layer for even more artistic control without leaving 3ds Max.

Chaos Cosmos materials

More than 200 free, high-quality materials have been added to Chaos Cosmos. Just drag & drop onto surfaces for immediate use and adjust them as you’d like.

V-Ray Instancer lights distribution

More versatile ways of distributing lights in the scene. Instance your lights based on any kind of particle system.

Atmospheric light contribution control

Improved control to speed up your lighting setup. Easily tweak how much an individual light illuminates the environment fog around it.

Extended material override

In addition to update 1's extensive global override functions, you can now preserve a scene's materials' original reflection, coat, sheen, and displacement.

Extended V-Ray Dirt

New advanced options in VRayDirt ensure precise and agile control over weathering effects.

Chaos Cloud updates

An improved cloud rendering experience to speed up project delivery. Displacement is now consistent with V-Ray for 3ds Max, and we've added initial support for SiNi scatter and Anima 4D.

GPU updates

New V-Ray Material translucency and support for Sparse Volumes using Nvidia's NanoVDB library are now available on V-Ray GPU.

Initial support for Pixar's USD format

With USD, you can smoothly exchange large amounts of data between DCC tools. And you can reference and render USD files in V-Ray for 3ds Max.

Improved UI draw times

Faster UI loading time for most commonly used materials.

Rendering animations with Vantage

Render 3ds Max animations with Chaos Vantage via live link.

And more . . .

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